![]() The RAM is determined by the first two numbers in the line of code, which are amounts of RAM in megabytes (MB). The more RAM you give it, the smoother your server can run, but the more stress it'll put on the computer.ĩ. You can also change the RAM allocation for your server in this line of code. Java -Xmx1024M -Xms1024M -jar server.jar noguiĨ. Within the string of command text, you'll see the words "minecraft_server.1.18.2.jar." You'll need to rename that portion of the text "server.jar." That means that the new line of code will now read: Paste the string of command text into your start.txt document.ħ. All they ever had to do was switch out which JVM they bundled Minecraft with, but I'm not surprised they kept this really low key - they don't want people noticing how much faster Java with M1 is versus Bedrock on Wintel.Paste the string of command text into your start.txt document.Ħ. I will be overjoyed if the new Minecraft Java for M1 will be this good. I've been doing a lot of comparisons with M1 native versions vs Intel, and Minecraft hit the #1 spot, often running a solid 100x faster in the best case, and about 5x faster in the worse case. (It you use the java that's bundled with Macs, you only get about 45 fps.) But mind you, this is at high resolution and a render/simulation distance of the full 32 chunks. I was shocked to immediately get 500-700 frames per second, just like YouTubers got! But I found this was a peak case - it can drop as low as 60FPS. ![]() Then I used MultiMC with (and this is important) an ARM version of Java that is NOT the one that comes bundled with MacOS. ![]() It's a lot like trying to play Minecraft on my 2015 MBP. ![]() Running straight x86 Java Minecraft through Rosetta is honestly barely playable - sometimes you can get 20 fps, but you get frequent slowdowns. I have a 16" Macbook Pro with the 10 CPUs and 32 GPU cores. ![]()
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